Donnerstag, 15. Dezember 2011

First officials!!!

First off! I'M IN CLOSED BETA:)  As I already said can't share more yet. Just gonna add the officials to my blog


First official News about Guild Wars 2 Mesmer shared by GuildWars2.com http://www.guildwars2.com/en/the-game/professions/mesmer/

The Mesmer
Mesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight. Just when you think you've figured out what the mesmer is doing, illusions begin to shatter, clones start to fade away, and you realize you've been swinging at empty air all along. It's hard to keep your eye on the real mesmer.

The mesmer doesn't have the brute power of the warrior, or the ranged devastation of the ranger. Instead, the mesmer weaves a web of interlaced illusions, conditions, and phantasmal sources of damage. Through skillful play, mesmers combine these pieces into a deadly puzzle to be solved by their foes, while also helping their allies.

Illusions—Mesmers create illusions—mind tricks that manifest themselves physically. Most illusions are directed at a specific target, but anyone can see and attack them. They can only exist for as long as that target is alive and can only be dispelled by attacking the illusion itself. A mesmer can maintain up to three illusions at a time, with the oldest illusion being replaced by the newly created one. There are two types of illusions: clones and phantasms.

  • Clones—Clones are illusions that look just like the caster, have the caster's name, and have basic behaviors. Clones have low health and tend to do little damage. For example, a mesmer equipped with a sword has two clone-summoning skills: Leap, which launches him forward, leaving a clone at his location, and Illusionary Leap, which summons a clone at his location that then jumps forward.
  • Phantasms—Phantasms are illusions that look like the caster but have their own names and carry special illusionary weapons, which look different and have specific behavior. Phantasms are more powerful, having more health and causing more damage. For example, a staff mesmer can summon an illusionary mage that attacks its target and deals extra damage for each inflicted condition.

Mantras—Mantras are a category of skill that have two phases. The mesmer first activates the mantra, which has a long cast time and replaces that skill slot with an instant-casting skill that the mesmer can then use. Mantras are powerful because many can be charged up before battle and then used in the middle of another spell, without interrupting that spell. For example, Mantra of Pain can charge up into an instant-damage power spike that can be used during a channeled spell, such as the greatsword skill.



From now on I can make my own updates whuuhu:)

Mittwoch, 14. Dezember 2011

First Update - No News D:

Yo guys,
against my expectations and what I've read in forums etc. ArenaNet didn't release any news about the mesmer. Even tho they made an announcement on their Facebook site

"ArenaNet Systems Designer, Jon Peters, will be doing a reddit AMA tomorrow morning at around 10 AM Pacific Time! We'll post the link when it's up. ~RB"

Since my last post my thoughts on Mesmer PvP actually got fairly negative and skeptical. The reason for that is that those spells shown in the Showoff look kind of superior and better than the ones we've seen in for example the Guardian's Showoff Video. It's going to be really hard to balance all those AoE skills like stealth and and teleport.
But yea...Let's wait till tomorrow and see:)

to be continued

Dienstag, 13. Dezember 2011

It's done when it's done; Mesmer Published


Finally!

The long-awaited 8th class of Guild Wars II is released. The Mesmer! But... What is the Mesmer? To answer this question I will try to analyze what we've seen in the Skill-Preview in relation to what the Mesmer was in Guild Wars1.
So in the first scene we see the Mesmer using some kind of AoE Stealth. Personally, I didn't expect any other class to use stealth except thiefs since we are kinda used to this by other games (Ok in WoW Mage could youse Invisibility, too). Even tho the Butterflies don't really fit to a spell used by a charr it looks quite revolutionary. We've never seen an AoE Stealth spell in any other game and I'm curious about how it will effect the game mechanics of PvP (Especially in BoK if you capture a point and AoE stealth with your Allies).

Also taken from WoW's mage is the next spell (jk;)). Somehow comparable to the mirror images. While in WoW the mirror images were quite weak it seems like the one's of the mesmer are more powerful, even tho they disappear after killing the target~

With the next skills we actually get more closer to what the mesmer was in GW1. An illusionist working with interrupts, mirages, weakening effects and energyburns. Again it's not a singletarget effect but an AoE which cripples the enemy target.

The last scene is again something completely new to a mesmer. Compared to GW1 they really seem to have improved alot. It kinda looks like mixed up with an assassin. While seeing the mesmer teleporting around looking like a really fast paced class and tricky class I'm fairly sure this will be my choice and I'm really excited to see tomorrow's infos about its skills and story on the official guildwars site.

so far 
saski